![]() That's the only time at high school that I remember that wasn't a complete waste.įirst online experience was Unreal (NOT Unreal Tournament), playing with 14,4, then 56k modem, with horrible pings. We would get away with playing a lot of the time. The screens were facing away from the teacher. I also visited a high school with IT focus at the time, and in IT class I would set up Duke3D LAN games. even tried esl gather for it, but they called me a retard for not attacking out as a defender in s&d.Ĭurrently playing some dirty bomb, which hopefully will be the new messiah what team based fps players been waiting for in the past few years.įirst multiplayer experience was I believe Blood (which is a game based on the Build engine, same as Duke3D) at a friend's house at his home LAN setup (a novelty back then). I was so confused once, ive bought codbo2. Tried some bf3/4, excellent game, but its pointless to play alone Tried some ut99 insta ctf pickups recently, terrible movement terrible crosshairs, awsome netcode and maps, and good pickup community. Tried ql tdm pickup, but it seriously makes my brain tired (sneaking for weapons, counting items, shooting ppl). Tried warsow bomb, but "its dead jim", and nobody uses comms on pickup. Tried worms, but everyone was a pro ninjaroper Then they implemented the "new" netcode in 1.0, ive thrown out my pentium4 eventually, and started playing tf2 isntead more and more. i got addicted to instagib, and was playing insta ffa for half a year straight. Started playing ql cause somebody gave me a beta key. source was pretty awsome, then came the retarded orange box engine update. Got tired of 1.6 cause ppl were shooting me through 68 meters of wall, so ive bought source. started playing cod2 ctf, and some cs 1.6. actually i never had decent internet until 2005. i was playing dos games like day of the tentacle or lost vikings. I remember having a 386 when i was a little bear cub. Our friend who lived too far was a big Diablo fan and he was so pissed off that he cannot play with us.Ģ001: first Duel tournament I organized in my room for 8 players on 2 PCsĢ001: Q3:Arena TDM on weak internet connectionĢ002-2003: created and played in T13 clan, get tired of lags after one yearĢ007 Sep: got good internet and new PC, started q3 TDM for realĢ008 Jan: reactivated T13 with a few new playersĢ008 Dec: T13 took 1st place in Q3 Kuh3 TDM 4v4 Div2Ģ009 Sep: T13 took 4th place in Q3 Trnavka TDM 4v4 LAN (Czech Rep.)Ģ011 Feb: T13 took 1st place in ESL QuakeLive TDM 4v4 Poland and disbandedĢ011-2014: play Duel casually and TDM pickup rarely ![]() Because of this, intricate knowledge of maps and their layouts can prove valuable in order to achieve a decisive victory.Ĭertain also have an extended version of themselves in the gamemodes such as Capture the Flag, Sacrifice, and Slipgate.~1992-1995: Pegasus Console - single player gamesġ995/1996: Doom 2 (single player) - my first PC with preinstalled Doom2, it was first game I played on PCġ998/1999: Quake 2 FFA on LAN at school, followed by Q1 FFAĢ000/2001: Diablo 1 on local LAN - when we created a local LAN all kids (including girls) from neighborhood played this game minimum 5-6h per day. In Quake Champions, being adept at gunplay is only half the battle throughout a match, players must be able to utilize and fight for control over health, armor, power-ups, and Mega-Health along with Heavy Armor. ![]() Maps come in all different shapes and sizes, ranging from rather small (such as Vale of Pnath and Awoken) to extremely extensive with wide open areas (such as Molten Falls or Church of Azathoth). The maps in Quake Champions typically consist of multiple areas connected together with intersecting passageways containing weapons, health, and other pickups.
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